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STORMLIGHT

A co-op action-adventure puzzle game inspired by It Takes Two. Featuring 6 unique levels, each a famous location in the city of Montréal, QC, including Mont-Royal, and the Museum of Fine Arts.

MY ROLE

Lead Level Design, Art Direction, Blockout, Game Design, Cinematics, SFX

TIMELINE

4 months, Academic Project

TOOLS

Unreal Engine 5, Maya, Reaper

PRE-PRODUCTION

GATHERING REFERENCES
 

Any material, from images, videos and even music were gathered very early to both use as reference and inspire the team.

COLLABORATIVE IDEATION
 

Miro served as our team's virtual "whiteboard." We used it to brainstorm the base mechanics for our game, the art direction, and initial level ideas, locations, etc.

As production began, we moved into a Jira project and kept Miro for quick brainstorming sessions.

LEVEL DESIGN PILLARS

Cinematic
 

Use level sequences to script "level events", cinematic moments (e.g. an explosion that blocks the path forward) which don't interrupt gameplay, to surprise and delight the player.

Symmetry
 

Provide an equal number of opportunities for fun with each character's unique abilities and playstyle in mind.

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Take advantage of the isometric top-down camera by creatively employing descending verticality to give the player insights into upcoming combat zones, platforming challenges, etc.

Descent
 

LEVEL PLANNING

LEVEL BEATS

Introduction cutscene

Level start and narrator, Babel

Level event - ship explosion

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Combat training

Explosives and revive tutorial

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Combat encounter - pylon crabs

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Exterior crash site intro cutscene

Planting and watering tutorial

Radio tower cutscene

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Level event - cliff ledge drop

Combat encounter - new enemy

Level ending - combat & platforming

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CRASH SITE INTERIOR