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SPACE MAZE

Tools Used:

Unity-logo.png
Blender_logo_no_text.svg.png
wwise_logo_rgb.7e17bcc5.png

  • This was my first project with Unity, so various other tutorials came in handy via the official Unity site and YouTube.

  • I used Blender to cut the holes in the base plane for each of my 2 levels.

  • I used Wwise, a free audio middleware engine, to implement and mix my original SFX and music.

spacelab_physicalgame.jpg

WHEN/WHO/WHY:

  • Space Maze was a personal project that I worked on for 4 weeks during October - November, 2020.

  • My main focus was to learn the basics of Unity and C#.

DESIGN GOALS:

  • Retain the level of difficulty and precision required from the original, analog version of the game (see image right) while also introducing improvements which make it less punishing for new players.

  • Create a "complete" gameplay experience/loop, including a main menu, a level completion screen with a timer, original SFX and music, particle FX, and at least 2 "themed" levels.

  • Take the "Space" theme of the original game and dial it to 11.​​

Spinal_Tap_-_Up_to_Eleven.jpg

DESIGN SOLUTIONS:

Checkpoint System

  • Slide 4 shows my sound design planning chart

  • Slide 5 shows the root level Pure Data patch and mixer. Double clicking each "pd" square opens a sub-patch generating a unique sound.

  • Slide 6 shows my most complicated sub-patch in Pure Data, the dynamic music which responded to variables such as how many balls were in play and the overall game "state".

EXTENDED DEMO w/ VOICEOVER:

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